Master of Education in Science, Technology, Engineering, Arts, and Mathematics (STEAM)
This specialization focuses on learning and teaching in the STEAM disciplines and considers the role of art and engineering to support the development of student understanding. Discipline-based secondary teachers as well as interdisciplinary elementary teachers will find this specialization beneficial.
Course of Study
Earn this Master of Education degree by completing 10 courses for 30 units of course work. The program consists of five foundation core courses including a capstone seminar, and five specialization courses. You can start in any semester and begin with any courses offered. The Capstone Seminar is the only course with prerequisite(s) and is planned as your last course in the program. Earn your Masters in STEAM in San Diego today.
Core Courses (15 Units)
Analysis of the American educational system with a particular focus on issues of diversity, inequity, conflict and social justice within a school context. Historical case studies, contemporary policies and practices, and international comparisons compel consideration of the social construction of education.
Explore key cognitive studies on human cognition and learning. You will critically discuss research and contemporary debates on cognitive processes, learning, memory, reasoning, problem-solving, developmental mechanism, cognitive styles, motivation, and the socio-cultural foundations of learning with an emphasis on the implications for educators and educational researchers.
Introduction to the major educational research methods and paradigms with an emphasis on reflective, practitioner-directed inquiry. The course encompasses quantitative methods, qualitative methods, mixed methods, and action research frameworks. Particular emphasis is placed on action research as a reflective and collaborate inquiry for improving educational practices.
Applied exploration of qualitative research methodologies such as ethnography, grounded theory, case-study and cross-case comparisons, surveys, observations, document analyses, focus groups and interviews. Opportunity to learn and apply a variety of techniques to analyze data and interpret findings.
Final course in the MEd Online program sequence. The capstone builds on the knowledge gained in previous research and specialization courses to support students as they engage in an action research project appropriate to their area of specialization and classroom needs.
STEAM Specialization Courses (15 Units)
Examination of points of convergence and divergence in the creative processes of artists, scientists, mathematicians, and engineers. Students will develop a strong foundation of theoretical and applied STEAM knowledge, practical guidance in the development of their own unique STEAM toolkits, and opportunities to experience and experiment with STEAM learning in their classrooms.
An exploration of educational strategies and classroom approaches that leverage the multi-dimensional connections between artistic, scientific, and mathematical knowledge, modeling and representation to strengthen K-12 students' content understanding, critical thinking skills and capacity for innovation. The course will prioritize connections to the crosscutting concepts described in the next generation of science and math standards.
Investigation of the intersection between conceptual understanding and real-world application with a focus on the engineering design process. Drawing on NASA's Beginning Engineering, Science and Technology (BEST) program, students will explore strategies for engaging K-12 students in structured inquiry learning to enhance disciplinary understanding and ensure knowledge transfer.
Theoretical and practical exploration of the use of technology to transform learning and teaching in the K-12 classroom. Investigation into the use of social networking, online learning, mobile technology, and web-based applications to facilitate and strengthen science and math education.
Investigation of classroom practices that contribute to historical and contemporary inequities in learning outcomes in STEAM subjects for students based on gender, race, language, and need. Exploration of how STEAM methodologies provide opportunities to increase equity and improve outcomes for all students.